Digital Labyrinth

MA Computational Arts (2021)

Goldsmiths, University of London

Interactive AV Installation: Game Design, Physics Engine, Leap Motion Controller, Audioreactive Visuals

Playable AV Installation with hand-controlled steering

The piece invites a sole explorer to traverse and get lost in its endless labyrinth as they float through digital debris in search of new worlds and new sounds.

The piece uses hand-tracking via Leap Motion Controller to allow users to navigate and steer through these worlds through hand movements and gestures. By placing your hand over the sensor a user can interact with the piece in the following ways:

- An open hand will prompt forward acceleration.

- A clenched gesture will halts and brakes forward movements

- Direction controls are dictated by the rotation and tilting of your hand.

Within each world lies another world you can travel towards and enter, alternatively you can explore and observe your current surroundings.

Digital Labyrinth hopes to investigate new modes of engaging with sound and visuals - blurring lines between game and art. The piece also intends to immerse and hold users captive in an endless loop of sound and visual exploration, creating a virtual vacuum that is simultaneously more spacious and claustrophobic than physical reality.